Class_name = "CStaticEmitter"
object_name = "trash"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\arm\hit_shell_he_500-1000g_water.epl",false
visualradius=12

SoundScript="LuaScripts\Sound\explosions\Bomb\Water_Small.cfg"
SoundStrength=0.2

duration=3
range=0,1.0
loop=false
StoppedPhase=0.0	//Emitter arg value when it have not beeb played, or have been stopped, or completed to play (default=-1, in this case before play arg=range1st, after play arg=range2nd)

SoundTime=2.66
destroy_pause=0

//network=false